![]() For now, let’s switch gears and discuss why Tone is good against Pilots. ![]() We’ll talk about how to deal with Legion later. Only the Legion can stand up to multiple rocket exchanges, and its shield make it a real threat. If you use the Sonar Lock ability, that gives an instant +1 Lock-On, and one of the starting Perks gives you +1 Lock-On.īasically, to use the Tone effectively, you’re going to want to be accurate, get Lock-Ons, and burn through Tracker Rocket salvos. With 12 shots in your 40MM primary weapon, you can unleash up to 4 Tracker Rocket bursts in quick succession. The Tracker Rockets, if you’re getting plenty of full-locks during Titan exchanges, are devastating. Tracker Rockets cannot be fired without a full-lock. This resets your lock-on, but the Tracker Rockets recharge the instant you get another full-lock. With the full-lock, you can now fire the Tracker Rockets. Each successful shot fills the lock-on meter by 1 - get 3 and you’ll get a full-lock. Here’s how Tracker Rockets Work: The Tone can earn a ‘full-lock’ on an enemy Titan by landing shots with the Tracker 40MM.If you can land your shots, the Tracker Rocket ability can’t be beat. The Tracker Rockets are unstoppable in 1 vs 1 combat, and here’s why - you can unleash up to 4 Tracker Rocket salvos per 40MM cannon magazine. #1: Tracker Rockets Give Tone an Edge in 1 vs 1 This list isn’t in any particular order, but the first reason is arguably all Tone needs to stand tall over its competition - the Tracker Rockets. Tone is a strong contender for best Titan, and we’ve put together five reasons why. Going into each individual fight with an idea of how to operate in that particular situation goes a long way.5 Reasons Why Tone is the Best Multiplayer Titan Playing as Tone doesn't require quite as much precision as the Titans with less health - like Ronin and Northstar - but you still can't go running into battle and expect to emerge victorious once the smoke and static settle. Using the sonar lock aids in this endeavor. Aim the salvo to the far right or left of the target, and when they've passed the corner or other obstruction, whip your crosshair over to where you think the enemy is and watch the rockets follow. If you're feeling especially skillful, you can attempt to curve the rockets around obstructions to hit unsuspecting enemies. When you do have the core built, try to find an opportunity to use it at medium or close range, as anything between you and the enemy will block the rockets. This core seems to take a really long time to build, so consider using the overcore Titan kit to give you a 30% start to your build. This is especially useful, as your screen at this point is otherwise filled with rockets looking for a home. When deployed, your crosshair morphs into four separate parts that go red when you're highlighting an enemy. Tone's salvo core unleashes a devastating barrage of slow-moving missiles that go wherever you aim them. You can easily hit the enemy from far, as there isn't much bullet drop. Not only does it blow holes in the enemy's armor, it also places tracking marks that guide your rockets to their destination. The 40mm tracker cannon that Tone hauls around is a formidable weapon with a 12-round magazine. How to use the 40mm tracker cannon and salvo core Burst loader: When you aim down the sights of your 40mm cannon, you can charge up to a 3-round burst.Unlocked at Titan-level 8 or can be purchased for 24 credits. Rocket barrage: You will fire two extra tracking missiles.Unlocked at Titan-level 7 or can be purchased for 24 credits. Pulse-echo: Your sonar projectile will emit a second pulse, revealing again any enemies in the area.Unlocked at Titan-level 6 or can be purchased for 24 credits. Reinforced particle wall: Your particle wall will stay up longer and it can block more damage.Enhanced tracker rounds are available immediately. Enhanced tracker rounds: Getting a critical hit with your 40mm rifle is the equivalent of two tracker marks on enemy Titans.
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